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ZeroFrame docs available now!
April 09, 2019
by
Lentsius
2
#ZeroNet, #documentation, #zeroframe, #available
DOCS Know what you're using. Its a rule that is more often than not very useful one to follow. With Zame we're also developing a plugin called ZeroFrame for Godot ( Code ), which makes implementing ne...
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Controller support
April 02, 2019
by
Lentsius
2
#controller, #support
Controller support We recently implemented UI scaling which allows players to enjoy the game on massive screens as well as smaller ones (don't go too small please, you don't want to see what that look...
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Update 0.1 & changelog
March 07, 2019
by
Lentsius
1
#platformer, #update, #changelog, #ui, #ux
A lot has changed, let's get right down to it and see what that was. THE NEW new visual represatation of toggled delete mode level editor options toggle view of axis center XY coordinates UI SCALE <-...
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