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Jubo

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Devlog

  • DEVLOG #4: Post-jam update
    June 19, 2018 by Lentsius#ninja, #thief, #godot, #indie, #blender, #gamedev, #godotengine, #slomo, #slowmo, #bullet time
    There's an storm brewing. What will be in it? new bullet time feel revamped character speed overall difficulty tweaks added moving platforms which require slo-mo Oh what's that? Jubo should get a new... Continue reading
  • DEVLOG #3: Time
    June 07, 2018 by Lentsius#gamejam, #wgjgame, #weekly game jam, #week 47
    Having submitted the game I now chillingly sit and observe the beauty of the wall that stands before me. It took me bare 72 hours to get to this stage where the game runs, quits and has: main menu, pa... Continue reading
  • DEVLOG #2: PAUSE MENU. I THINK IM BIG NOW DAD.
    June 07, 2018 by Lentsius#menu, #ninja, #thief, #game jam
    After many a day of making games, pause menus have never been a big favourite part of my daily. FINALLY THOUGH! I did indeed make a pause menu that works as expected. Buttons and buttons, they take yo... Continue reading
  • DEVLOG #1 : changes, improvements and additions and FUN
    June 06, 2018 by Lentsius#changes, #improvements, #additions, #gamedev, #fun, #amusing, #error, #devlog, #indiedev, #godot, #godotengine, #3D
    Having started working on the game bare 48 hours ago, I feel proud of how much has been accomplished so far. Changes tweaked character controller for a better feel lamps are at the right height for th... Continue reading
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