DEVLOG #1 : changes, improvements and additions and FUN
Jubo » Devlog
Having started working on the game bare 48 hours ago, I feel proud of how much has been accomplished so far.
Changes
- tweaked character controller for a better feel
- lamps are at the right height for the character to be able to jump on them
- doors need a key to be opened
Improvements
- the system that checks for interactive objects in the surroundings has been vastly improved. Works like a solid brick being thrown at a window. Breaks it.
Additions
- spawn point system, one can use any of the lamps to activate it as a place to spawn back to
- doors lead to new levels (changing of the maps hasn't been implemented yet)
- main menu
- loading screen
- notification center logic
Fun
An error was thrown at me, saying that it can't find a node called THE WORLD. Problem is... there was no such node at all. At all.
https://twitter.com/KrystofKlestil/status/1004326247596527616
Files
Jubo_Windows.zip 14 MB
Jun 06, 2018
jubo.dmg 31 MB
Jun 06, 2018
jubo_Linux.zip 13 MB
Jun 06, 2018
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Jubo
Tale of a master thief
More posts
- DEVLOG #4: Post-jam updateJun 19, 2018
- DEVLOG #3: TimeJun 07, 2018
- DEVLOG #2: PAUSE MENU. I THINK IM BIG NOW DAD.Jun 07, 2018
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